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Dice Roller3D Dice Roller

Table probability reference

Read the odds before the dice land.

A d20 is flat, two d6 form a curve, and a d100 maps directly to percentages. Use the table that matches the roll instead of treating every total the same way.

Use now Open Dice Roller Declare the notation and target, then roll.

D20 target-at-or-above reference

On a fair d20, each face has a 5% chance. For target T and modifier M, the natural face needed is N = T βˆ’ M. For ordinary target-at-or-above arithmetic, successful faces = max(0, min(20, 21 βˆ’ N)), and chance = successful faces Γ· 20. This formula does not add special natural-1 or natural-20 rules.

Target totalModifierNatural face neededSuccessful facesChance
5+0516 of 2080%
10+01011 of 2055%
15+0156 of 2030%
15+51011 of 2055%
20+3174 of 2020%

A modifier changes the face needed, not the die. Advantage and disadvantage are outside that single-d20 formula: if a single-roll success chance is p, advantage is 1 βˆ’ (1 βˆ’ p)Β² and disadvantage is pΒ², assuming two independent d20s and a keep-high or keep-low rule. At 55%, those are 79.75% and 30.25%. Rerolls and special natural-face rules need their own calculation.

Complete 2d6 total distribution

Two six-sided dice produce 36 equally likely face pairs, but the totals are not equally likely. Six pairs total 7; only one pair totals 2 and one totals 12.

TotalWays out of 36Chance
212.78%
325.56%
438.33%
5411.11%
6513.89%
7616.67%
8513.89%
9411.11%
1038.33%
1125.56%
1212.78%

Use 2d6 when a game intentionally makes middle totals more common than extremes. The roller shows both dice and their sum; the game determines what that total means.

D100 roll-under examples

A uniform d100 gives every integer from 1 to 100 a 1% chance. With an inclusive β€œroll equal to or under” rule, target 25 succeeds on 1–25 (25%), target 50 on 1–50 (50%), and target 73 on 1–73 (73%). If a table uses strictly under instead, target 73 succeeds only on 1–72 (72%); declare that boundary before rolling.

The tool supports one physical 100-sided die and two-d10 percentile mode. Both cover 1–100, but the visible dice are read differently. The d100 guide explains 00 + 0 = 100, 00 + 7 = 7 and when to choose each mode.

Worked interpretations

What these numbers assume

For accepted input formats, read the dice notation guide. For the physical and fallback result paths, read How It Works.

Roll with the declared odds